![]() ![]() That would make it easier for me to just select parts and move the donut no headaches after in trying to calculate each individual part and their relative positions. Moving the donut seems to be a harder task. Im trying to incorporate height preservation of the part and the donuts with kanagaroo but cant get it work for the life of me. I wana marry solution with kangaroo and do the opposite where the donut moves to the part. i wana be able to make that te donut moves to the part and not the other way around. I like the kangaroo solution but the problem is i cant get it to lock their position and without using the volume component the part moves in z axis and thats the problem. :) Nothing but respect for Andrew - and love Ian Huberts Lazy TutorialsPatreon. Z axis preserved, no rotation whatsoever and maintain the parts real world position Donut Blender 2.8 Tutorial obviously done purely in good fun. I just wana find an easier solution where the donut moves to the part. I like the solution btw but also these parts have varying shapes sometimes they’re bulky in the midsection and I’m afraid just a projection would not be sufficient in those cases. I understand completely and this could work but also I’m planning ahead to use multiple robots so it would be good to see the paths if they intersect in 3d space, it would be easier to also plan it and see ahead of time and which part could be printed first and which ones last But if we keep talking past each other, this will be a waste of time - like so many other forum contributions I’ve made for people who don’t understand GH. I’ll follow up with code later and look at your GH file. Combined, that should be enough to direct the robot. And I can produce vectors from the donut center to each of the part positions that pass the collision test (take your pick). ![]() I can produce vectors from an arbitrary “ robot home” position to each of the parts and / or from part to part, precisely. More importantly, I can obtain all the information you need to move the robot - now, without any changes. That might be difficult (but not impossible!). I have not changed my GH file to move the donut. Ive been trying to find a solution for this for 2+h and there is nothing that has helped me. Run Clean Up > Merge by Distance, and go into Face select mode with 3 (1vertex, 2edge, 3face. Blender GURU Donut, Snipping and Extruding problems. I dropped volume centers several versions ago, please try to keep up. If youre using area selects ( C, R, various W modes, etc) and only getting edges and vertices when you extrude, that sounds like theres duplicate vertices on the mesh which are overlapping and unconnected to the faces you are trying to extrude. Now these shapes have different heights from the ground, so I have to preserve the relative position of the donut and the part, i can’t just use the “volume component” because it will mess up the position from the start. The issue there is that you are selecting the two innermost loops of the cup, but if you only select the innermost loop, it will extrude correctly. ![]()
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